Modpack authors can configure biome behavior by using Json configuration files.Reddish dust in the Nether similar to the fog in Deserts.Rainfall on Netherrack can produce lava sparks rainfall on Soul Sand produces no splash.Block specific sound effects - ice and packed ice will generate ice cracking sounds lily pads give off frog croaks soul sand has demonic laughter redstone ore hisses.Forests have birds chirping, beaches have waves, swamps have crickets. The sound played can be different night or day, rain or shine. Biomes can have specific sounds that play while standing in them. Biome fog - some biomes are configured to have background fog that obscure vision.Bubblejets randomly spawn at the bottom of oceans and lakes.These jets spew fire or lava spark particle effects. Firejets randomly spawn on top of lava source blocks.This means it doesn’t apply to The Nether or The End. These atmospheric effects only happen if the dimension has a sky.Haze increases with elevation as well as rain intensity. As a player moves to higher elevations it gets a little bit hazy.The brightness of an aurora is affected by the moon phase. The size, shape, and coloration can change per Aurora spawned. At night Auroras can spawn if a player is standing in a “polar” biome, such as Taiga or Ice Field.The intensity determines the type of sand particle texture that is used as well as the thickness of the desert “fog”. Deserts have dust storms when it is storming.Storm intensity affects rainfall, snowfall, and dust storms in the desert.This intensity governs things like texture selection, particle effects, sound, sky darkness, and volume while it is raining. When it starts to rain in Minecraft, Dynamic Surroundings generates a storm intensity value.You can find a Wiki for Dynamic Surroundings here. Since he hasn’t been active I developed a mod based on what he has done. This mod is based on the Better Rain mod by Wirsbo.
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